
December 28, 2009 22:12 by
Morten
When making a game, one of the difficult things is to write an engine.
You could easily make something that draws a few boxes on the screen, but you're gonna regret later when you want to add 500 boxes at once, that you didn't think about optimization.
I'm currently working on an engine to be the fundament of Ragdoll Fighters 3.
One of the advantages of switching to a real programming language rather than using Game Maker, is that I won't be limited to what Game Maker gives me.
In Game Maker there's one loading in the beginning, and that's it. You can't change it. You can change the image, and specify whether there should be a progress bar or not.
But now, without those limits, I can make it however I want, and I can even integrate the updater into the actual game.


Furthermore... The game will be compatible with both Windows XP and Vista (Even Windows 7) in one single executable, rather than having one for each OS.
Of course I could simply remove the normal executables from Ragdoll Fighters 2, and just keep the RagdollFighters2_VISTA.exe as it will run on XP too.
The problem however, is that I've experienced that the VISTA executables sometimes behaves weirdly. This problem will not be present in Ragdoll Fighters 3.
I'm still working on the engine, before I begin developing any game related components. I still need to work a lot on optimizations, etc.
bdde8654-4aa9-4f20-af2a-616d6aa5203f|3|5.0